LeviPrint: 3D Printing and Assembly with Acoustic Levitation

LeviPrint: 3D Printing and Assembly with Acoustic Levitation

LeviPrint is a system for assembling objects in a contactless manner using acoustic levitation. We explore a set of optimum acoustic fields that enables full trapping in position and orientation of elongated objects such as sticks. We then evaluate the capabilities of...
A Multi-Object Grasp Technique

A Multi-Object Grasp Technique

Some daily tasks involve grasping multiple objects in one hand and releasing them in a determined order, for example laying out a surgical table or distributing items on shelves. For training these tasks in Virtual Reality (VR), there is no technique for allowing...
Explouring Mountains with Tangibles and VR

Explouring Mountains with Tangibles and VR

We presented the following demo in congreso Interacción’19 in San Sebastian. “Immersive virtual reality environments allow interaction through generic devices with specific characteristics of such environments: three-dimensional interaction devices or wearable devices...
Intuitive and Automatic Digital Fabrication of Mountains

Intuitive and Automatic Digital Fabrication of Mountains

We developed a Web Front End Tool and the Back End for an intuitive and automatic digital fabrication process of Nicetrails.com Read the full paper here Cite this Work BibTex: @inproceedings{ardaiz2020interactions, title={Interactions with Digital Mountains: Tangible,...
SliceView: content for a multiview afordable display

SliceView: content for a multiview afordable display

We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively. A technical study is performed on the...
Drawing with a tablet and vr

Drawing with a tablet and vr

This demo show how to make use of a pen graphic tablet to facilitate drawing in virtual reality. We replicated the graphic tablet in VR so that pen strokes are precisely painted in a plane, another 3+3 DOF controller is used to move the virtual plane around virtual...
Collocated Virtual Reality and Real-World Games using Wearables

Collocated Virtual Reality and Real-World Games using Wearables

We presented the following demo at the CHI PLAY ’19 conference in Barcelona:“Virtual Reality (VR) gaming environments can recreate dangerous or even physically impossible situations in an immersive way. However, VR players are isolated from the real world and the...
Holographic Acoustic Tweezers

Holographic Acoustic Tweezers

Holographic optical tweezers use focused light to manipulate multiple objects independently without contact. They are used in tasks such as measuring the spring constant of DNA, the pulling force of the kinesin protein, or to trap matter in exotic states. Differently,...
Manipulation Technique for Mobile Augmented Reality

Manipulation Technique for Mobile Augmented Reality

Handheld devices are capable of displaying augmented environments in which virtual content overlaps reality. To interact with these environments it is necessary to use a manipulation technique. The objective of a manipulation technique is to define how the input data...
CollARt: 3D collages mobile augmented reality

CollARt: 3D collages mobile augmented reality

A collage is an artistic composition made by assembling different parts to create a new whole. This procedure can be applied for assembling tridimensional objects. In this paper we present CollARt, a Mobile Augmented Reality application which permits to create 3D...
Avatarians: Playing with your Friends’ Data

Avatarians: Playing with your Friends’ Data

This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of...