PointerVol: A Laser Pointer for Swept Volumetric Displays
A laser pointer is a commonly used device that does not require communication with the display system or modifications on the applications, the presenter can just take a pointer and start using it. When a laser pointer is used on a volumetric display, a line rather...
GuidingHaptics: Asymmetric Vibrations Provide Directional Pulling Forces Used For Guidance
Asymmetric vibrations are known to produce a pulling sensation when stimulating the human hand. This effect has been exploited as a means of guidance. We conducted a user study to compare asymmetric vibrations, simple vibration, and sound cues for guidance in terms of...
Pilonape: Contactless Electrostatic Piloerection for Haptic Sensations
In this project, we create artificial piloerection using contactless electrostatics to induce tactile sensations in a contactless way. Firstly, we design various high-voltage generators and evaluate them in terms of their static charge, safety and frequency response...
Smarterial: Manipulations of Thermomagnetic Programmable Matter
Here, we show an unprecedented level of control combining light patterns and magnetic fields. A mixture of thermoplastic and ferromagnetic powder is heated up at specific locations that become malleable and are attracted by magnetic fields.
LevPet: A Magnetic Levitating Pet
LevPet combines affective computing and magnetic levitation to create an artificial levitating pet with affective responses and novel ways of moving to express emotions.
LeviPrint: 3D Printing and Assembly with Acoustic Levitation
LeviPrint is a system for assembling objects in a contactless manner using acoustic levitation. We explore a set of optimum acoustic fields that enables full trapping in position and orientation of elongated objects such as sticks.
A Multi-Object Grasp Technique
For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in one hand in a realistic way, and it is not known if such a technique would benefit user experience. Here, we design a multi-object grasp technique that enables users to grasp multiple objects in one hand and release them in a controlled way.
SonicSurface: Phased-array for Levitation, Mid-air Tactile Feedback and Target Directional Speakers
SonicSurface is an array of ultrasonic emitters. It has 256 emitters arranged in a 16×16 grid operating at 40 kHz with individual phase control. It can focus the acoustic power at controllable positions to create dynamic levitation of small particles and tactile feedback.
Explouring Mountains with Tangibles and VR
We create physical objects with tangible surfaces that are interactive in a virtual reality environment.
Intuitive and Automatic Digital Fabrication of Mountains
We developed a Web Front End Tool and the Back End for an intuitive and automatic digital fabrication process of Nicetrails.com
SliceView: content for a multiview afordable display
We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively
Drawing with a tablet and vr
This demo show how to make use of a pen graphic tablet to facilitate drawing in virtual reality. We replicated the graphic tablet in VR so that pen strokes are precisely painted in a plane, another 3+3 DOF controller is used to move the virtual plane around virtual reality.
Collocated Virtual Reality and Real-World Games using Wearables
Here, we are exploring how to collocate VR and real world players to play simultaneously in the same physical space using wearable touch-sensitive patches that can be attached to objects, walls or players and serve as a nexus between both players.
Holographic Acoustic Tweezers
Acoustic tweezers use sound radiation forces to trap particles at a larger scale. We present the realization of holographic acoustic tweezers. Using an array of sound emitters, we engineer the generated sound field to manipulate multiple particles individually.
Manipulation Technique for Mobile Augmented Reality
Handheld devices are capable of displaying augmented environments in which virtual content overlaps reality. In this paper we compared three manipulation techniques which namely employ multi-touch, device position and a combination of both.
CollARt: 3D collages mobile augmented reality
In this paper we present CollARt, a Mobile Augmented Reality application which permits to create 3D photo collages. Virtual pieces are textured with pictures taken with the camera and can be blended with real objects.
Avatarians: Playing with your Friends’ Data
This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios.
PhotoPieces: A Smart Phone Tool to Create Photo Collages
PhotoPieces, a software tool which allows people to create photo collages on the fly in a camera-equipped handheld device using predefined or custom templates.