This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios. A preliminary evaluation consisting of applying this mechanic to three different games was conducted. A small number of users tested those games to measure the enjoyment and learning about their contacts information
Cite this Work
BibTex:
@incollection{marzo2012avatarians,
title={Avatarians: playing with your friends’ data},
author={Marzo P{\’e}rez, Asier and Ardaiz, Oscar},
booktitle={CHI’12 Extended Abstracts on Human Factors in Computing Systems},
pages={2279–2284},
year={2012}
}
APA:
Marzo Pérez, A., & Ardaiz, O. (2012). Avatarians: playing with your friends’ data. In CHI’12 Extended Abstracts on Human Factors in Computing Systems (pp. 2279-2284)