In this project, we create artificial piloerection using contactless electrostatics to induce tactile sensations in a contactless way. Firstly, we design various high-voltage generators and evaluate them in terms of their static charge, safety and frequency response...
Here, we show an unprecedented level of control combining light patterns and magnetic fields. A mixture of thermoplastic and ferromagnetic powder is heated up at specific locations that become malleable and are attracted by magnetic fields.
LevPet combines affective computing and magnetic levitation to create an artificial levitating pet with affective responses and novel ways of moving to express emotions.
LeviPrint is a system for assembling objects in a contactless manner using acoustic levitation. We explore a set of optimum acoustic fields that enables full trapping in position and orientation of elongated objects such as sticks.
For training these tasks in Virtual Reality (VR), there is no technique for allowing users to grasp multiple objects in one hand in a realistic way, and it is not known if such a technique would benefit user experience. Here, we design a multi-object grasp technique that enables users to grasp multiple objects in one hand and release them in a controlled way.
We create physical objects with tangible surfaces that are interactive in a virtual reality environment.
We developed a Web Front End Tool and the Back End for an intuitive and automatic digital fabrication process of Nicetrails.com
We present SliceView, a simple and inexpensive multi-view display made with multiple parallel translucent sheets that sit on top of a regular monitor; each sheet reflects different 2D images that are perceived cumulatively
This demo show how to make use of a pen graphic tablet to facilitate drawing in virtual reality. We replicated the graphic tablet in VR so that pen strokes are precisely painted in a plane, another 3+3 DOF controller is used to move the virtual plane around virtual reality.
Here, we are exploring how to collocate VR and real world players to play simultaneously in the same physical space using wearable touch-sensitive patches that can be attached to objects, walls or players and serve as a nexus between both players.
Acoustic tweezers use sound radiation forces to trap particles at a larger scale. We present the realization of holographic acoustic tweezers. Using an array of sound emitters, we engineer the generated sound field to manipulate multiple particles individually.
Handheld devices are capable of displaying augmented environments in which virtual content overlaps reality. In this paper we compared three manipulation techniques which namely employ multi-touch, device position and a combination of both.
In this paper we present CollARt, a Mobile Augmented Reality application which permits to create 3D photo collages. Virtual pieces are textured with pictures taken with the camera and can be blended with real objects.
This article describes a new game mechanic called Game Entity Social Mapping (GESM) based on using social networking data fetched from a remote site about the player and his contacts to create characters, items or scenarios.
PhotoPieces, a software tool which allows people to create photo collages on the fly in a camera-equipped handheld device using predefined or custom templates.